Citizen Sleeper Citizen Sleeper, by the creator of In Other Waters and featuring breathtaking character art from Guillaume Singelin is a narrative RPG set on Erlin’s Eye. The station has thousands struggling to make it through an interstellar capitalist society.
A corporation wants to return your sleeper status. It’s a digitalized human brain trapped in a computer-generated body. You’ll have to build friends, make your mark as you navigate through this bizarre metropolis if you want be able to survive to the next chapter.
A vacant station located on the edge of a system that is in turmoil. It’s run-down and chaotic yet alive. The current state of affairs is maintained through anarchic alliances, loose factions and a shared need to free itself from the weight of corporate power.
You get up every cycle and decide what you want to do with the time. Do some yard work or work a bar shift. Go to the markets looking for uncommon components or grab some street food. The choices you make can be fatal to relationships. Locate the truth. Avoid those who are after you. Each cycle and learn to live and, eventually, be successful.
The station has individuals from all walks of lifewho are striving to make an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors every one of them has a past that led them to the station. Decide which ones you’d like to help and shape your future.
Hack into the station’s cloud for access to decades of digital files, explore new areas and unlock secrets. It’s your own power, and with it you can change your future. If you’re willing to dig into the stations’ networks, there’s an abundance of information from corporate sources and artificial intelligence that can be utilized against your.
The Essen-Arp Institute says you’re their property, an asset of a portfolio of assets stretching across the stars. In a time in which the expansion of humankind has been defined by the exploitation and extraction of and stealing, you’re a one of the victims of a corrupt system. Get rid of the creators of your decaying body, to chart your own way in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.
Every day, you’ll have to take a gamble. Then, assign them to the vast array of actions available on the station. You are able to choose the steps you make, and how they impact your life and the destiny of others.
Clocks record your actions and those of the others around the station. Clocks can track everything from helping out a Yatagan friend , to becoming a local at Overlook Bar, to how much you’ve accomplished in your life.
You can choose to follow the whims of your heart and not pursue missions. While you’re doing this it, you’ll develop your character’s five strengths (Engineer, Interface, Endure, Intuit, and Engage), unlocking perks and bonuses that allow you to modify how you be a part of the world.